Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on line independent multiplayer free-to-play platform gaming, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was basically released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.

The main objective of the game is to collect an item of cheese put in one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. And, the player must take the collected cheese back again to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded right into a player's permanent stats when there are about 2 or maybe more players in the room. Players may also be given extra recognition within their stats for finishing first when there are eleven or maybe more players in the room. Maps have a broad time limit of two minutes, where time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are merely two mice left on the map. Dying adds one time to a player's score on the scoreboard, no real matter what time in the overall game it's or the cause of death.

Each time a player reaches the greatest score on the scoreboard, they will develop into a Shaman in the next map involving one. The overall objective of the Shaman is to help the other mice obtain the cheese and see it back to the hole. Doing so will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as for instance boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as for instance bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it could rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a new player can decide becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they utilize the Spirit tool, that may push mice and objects with a display of light. Spirit is the only object allowed to be cast outside of summoning range. In lieu of this, hard mode Shamans can cause a pre-made 'totem', which is constructed on an in-game editor map. Totems may be constructed with around 20 objects, but only 1 red nail works extremely well as an anchor. A completed totem construction can be summoned instantly as a tough mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released as an update on May 26, 2014.[3] Along with not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they work with a totem. Inspite of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.

Collected cheese is also saved up and used as currency in the game. Players can use this currency to buy virtual clothing items because of their mouse in the game's item shop. Players can also buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players also can create their very own maps via an in-game editor. Created maps must certanly be verified with a test run of the map where the creator needs to manage to successfully collect the cheese and carry it back once again to the hole. Once verified, players can decide to submit their map into rotation at the cost of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific variety of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying almost any fur (except plains) from the shop and completing events.

An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to save more mice, a Wind Master focuses on the Shaman's mobility, a Mechanician provides Shaman more options as it pertains to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.

Trolling is known as a part of the game, as previously mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing while the Shaman or even a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that triggers lag to other players, along with blocking them from progressing in the map by creating a structure that is impossible to pass. Normal mice can troll by stalling, that is to stay on the map for so long as possible without capturing the cheese. Normal mice could also elect to push the Shaman's buildings off the stage. In maps where there's collision detection, they are able to also push other mice, including the Shaman, off the stage. Trollers can also utilize the in-game consumables to make a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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